Arcade Physics Setting up and using Arcade Physics in Phaser 4 -- enabling physics in GameConfig, creating physics-enabled sprites/images/groups, velocity, acceleration, gravity, collisions (collide/overlap), world bounds, body properties, and collision categories. Key source paths: , , , , , , Related skills: ../game-setup-and-config/SKILL.md, ../sprites-and-images/SKILL.md, ../tilemaps/SKILL.md, ../groups-and-containers/SKILL.md Quick Start Core Concepts World ( ) The manages all bodies in the simulation. Accessed via in a Scene. - gravity -- applied to all dynamic bodies each step. Set via…