Matter.js Physics Setting up and using Matter.js physics in Phaser 4 -- full-body physics with rigid bodies, compound bodies, constraints, composites, sensors, collision filtering, pointer dragging, tilemap integration, and debug rendering. Key source paths: , , , , , , , , , , Related skills: ../game-setup-and-config/SKILL.md, ../sprites-and-images/SKILL.md, ../physics-arcade/SKILL.md, ../tilemaps/SKILL.md Quick Start Core Concepts Scene Plugin ( ) The class is the scene-level plugin. Key properties: - -- for creating bodies, constraints, Game Objects (auto-added to world). - -- instance man…