Set to composite display objects with GPU blend equations (standard modes) or filter-based advanced modes. Blend-mode transitions break render batches, so group like-mode siblings together. Quick Start Related skills: (advanced modes use the filter pipeline), (batching with blend modes), (color manipulation). Core Patterns Standard blend modes Standard modes are built in and use GPU blend equations directly: These are hardware-accelerated and cheap. They do not require filters. Advanced blend modes Advanced modes require an explicit import to register the extensions. On the WebGL renderer the…