plays an animated GIF as a display object. returns a (not a ), and you wrap that in a . Requires a side-effect to register the loader extension. Assumes familiarity with . extends , so it is a leaf: do not nest children inside it. Wrap multiple instances in a to group them. Quick Start [!NOTE] GIFs decode every frame into a separate canvas texture. For performance-critical animations with many frames, prefer a spritesheet with — it uses a single atlas texture and batches better on the GPU. Related skills: (scene graph basics), ( for spritesheet-based animation), ( , caching, unloading), (fram…