Meshes render arbitrary 2D (or perspective-projected) geometry with a texture or custom shader. PixiJS ships the base class plus four specialized subclasses for common shapes: , , , and . Pick the subclass that matches your shape; drop to the base when you need full vertex-level control or a custom shader. Assumes familiarity with . Meshes are leaf nodes; they cannot have children. Wrap multiple meshes in a to group them. Quick Start Every subclass takes a single options object. The base requires a ; subclasses ( , , , ) build the geometry internally and require a instead. See each variant's…