Procedural generation Generate levels, terrain, and loot from compact rules and a seed. The throughline of good procgen is determinism : a single seed reproduces the same world, so bugs are repeatable and players can share seeds. This skill owns the core algorithms — noise, seeded RNG, dungeon layout, weighted tables; genres like and consume it. When to use - Use to generate maps, dungeons, terrain heightmaps, item drops, or any content you do not want to author by hand. - Use when results must be reproducible from a seed (debugging, daily challenges, shareable worlds). - Use to pick weighted…