Game Programming Architecture Design Patterns for Games 1. State Machine Best for: Character states, AI, game flow 2. Object Pool Best for: Bullets, particles, enemies 3. Observer Pattern (Events) Best for: UI updates, achievements, damage notifications 4. Command Pattern Best for: Undo/redo, input replay, networking Architecture Layers 🔧 Troubleshooting Best Practices | Practice | Benefit | |----------|---------| | Loose coupling | Systems can change independently | | Data-driven design | Balance without recompiling | | Interface abstractions | Easy mocking and testing | | Single responsibi…