roblox animation and vfx When to Load Load when implementing character animation, particle or beam effects, tweens, camera feedback, or visual cleanup. Quick Reference - Load tracks through an on a or ; set deliberately. - Use for named gameplay or presentation cues, then disconnect or replace the listener when the track ends. - Track lifecycle: is post-fade cleanup; includes explicit stops. Same-priority tracks blend by weight; see full.md for control and loading guards. - A burst usually has and uses with a bounded lifetime; use pooling for frequent effects. - Shape each effect as readable…