Roblox Audio When to Load Load when implementing audio playback, spatial/3D sound, background music, sound effects, audio mixing (SoundGroups), or dynamic effects. Covers both legacy Sound objects and the newer modular AudioPlayer/Wire system. Quick Reference Two Systems : Legacy ( / / ): simpler. New modular ( / / / ): preferred for new projects, required for voice chat. Sound Placement : BasePart child → volumetric. Attachment/MeshPart → point source. SoundService/Workspace → global (BGM/UI). Legacy Setup : SoundGroups (mixer): Nest under Master for player-adjustable Music vs SFX volume. .…