Roblox characters Treat a as the durable identity and each as a replaceable session with its own references, connections, animation tracks, and cleanup. Targets Roblox's rolling platform APIs. When to use - Use for player-character lifecycle, Humanoid state/movement, rigs, animations, tools, accessories, custom characters, death, or respawn defects. - Use whenever code stores a Character/Humanoid/root reference longer than one spawn. When not to use: general physics queries and constraints belong to ; remote trust belongs to ; camera logic belongs to . Workflow 1. Inspect the character contra…