Characters and animation Character basics - A player character is a with a , (the root; move the character with ), R15 body parts, and an LocalScript. - Defaults (walk speed, jump, health, R6/R15, collisions, body scaling) are configured in Studio's Avatar Settings window and ( , or + ). - Custom character: put a named in . Custom per-player spawns: , then when ready (e.g. after data loads). (non-Async) is deprecated. - Characters are destroyed and recreated on death/respawn: bind per-character logic in . - Client-set / are trivially exploitable; enforce limits on the server or use server aut…