Roblox data stores and cloud services Choose the service | Need | Service | Notes | | --- | --- | --- | | Player progress, inventory, settings | DataStore via ProfileStore (session-locked) | One key per player ( ), ≤ 4 MB. | | Global leaderboards | | Integer values only; periodic updates, cached reads. | | Fast, temporary, cross-server state | | Sorted maps, queues, hash maps; everything expires (TTL ≤ 45 days). | | Matchmaking queues, live events, server lists | MemoryStore queue / sorted map | Not durable — never the only copy of valuable data. | | Broadcast to all servers | | ≤ 1 kB per me…