Roblox DataStores Persist data across sessions in Roblox with : loading on join, saving on leave and shutdown, safe updates, retries, and ordered stores for leaderboards. Server-side only. When to use - Use to save/load player progress (coins, inventory, levels), build persistent leaderboards, or fix data loss, overwrites, and throttling. - Use when server code calls , , , , , or . When not to use: general scripting, services, remotes, the client/server split → . High-frequency temporary state (matchmaking, per-round) → memory stores (a different service). Engine-agnostic persistence theory →…