Roblox networking Build explicit request and replication contracts in which the server decides authoritative game state and clients provide input or intent. Targets Roblox's rolling platform APIs. This skill goes deeper than the networking primer in . When to use - Use to design, implement, debug, or secure cross-boundary Roblox communication. - Use when a remote trusts client values, an exploiter can target arbitrary Instances, messages spam services, streamed objects are missing, or clients disagree with the server. When not to use: basic Luau/services belong to ; persistent state belongs t…