Roblox networking Pick the right channel | Channel | Delivery | Use for | | --- | --- | --- | | | Reliable, ordered | Requests (client→server), game events, UI updates. The default. | | | May drop or reorder; payload ≤ 1000 bytes (larger payloads are dropped) | Continuous, superseded-by-next data: aim direction, cosmetic VFX, positions of non-physics objects. | | | Request/response, yields caller | Client→server queries that need an answer (e.g. "can I buy X?"). | | Attributes / properties | Automatic replication server→client | Persistent state clients read (health, team, round state). | | P…