roblox networking When to Load Load when adding a remote, handling untrusted input, adding cooldowns, or assigning authority. Quick Reference - Every client argument is attacker-controlled; validate type, size, ownership, state, distance, cooldown on the server. - Look up prices, damage, rewards, permissions from server-owned definitions. - Choose the authority model first: Server Authority uses client prediction + server rollback, and is not . - Under Server Authority, simulation input uses / + , not a remote. - Events for most gameplay requests; keep calls short and bounded. - for reliable…