Roblox Performance Optimization Quick Reference | Technique | Impact | When to Use | |---|---|---| | StreamingEnabled | High | Large open worlds | | Object pooling | High | Frequent spawn/destroy | | Cache references outside loops | High | Heartbeat/RenderStepped | | over | Medium | All scripts | | MeshParts over Unions | Medium | Many unique shapes | | LOD (hide at distance) | Medium | Complex models | | Anchor static parts | Medium | Reduce physics budget | | Limit PointLights | High | Any scene with many lights | --- StreamingEnabled Enable for large worlds — engine sends only nearby parts…