Roblox Player Psychology When to Load Load for behavior/persuasion questions: what happens in the first 60 seconds, why players return, reward schedules, streaks, pricing psychology, gamepass ladders, crate/RNG odds and pity, or turning players into a community. For structural craft (core loop, FTUE structure, level design, economy sources/sinks) load ; for dashboard diagnosis, discovery, and the algorithm load ; for purchase implementation load . Quick Reference First 60 seconds (50% of new players never return) 0–5s spawn in-world (no logo/cutscene) → 5–10s do the core verb → 10–30s first r…