Chat and text safety Non-negotiable rules (Roblox Community Standards) 1. Player-to-player conversation must go through TextChatService s (handles filtering, privacy/parental settings, and abuse reporting). The legacy service/ Lua modules are gone — is the only chat system. 2. Any text authored by one player and shown to another (pet names, signs, guild names, trade notes, custom UI) must be filtered with on the server before display — and re-filtered when loaded from a DataStore later. 3. Editable text others can see (signs, bulletin boards) needs a rate limit of at least 1 minute. 4. Respec…