RPG A playbook for role-playing games — stats and progression, inventory/equipment, quests, dialogue, and combat. This is a compositional skill: it ties data-driven content, dialogue, and saving together. It does not re-teach those primitives; it defines the systems that make growth and choice feel meaningful, and points to the skills that implement each. These systems also apply to custom/proprietary engines. Keep the project's engine and bind the concepts below to its documented data, events, UI, and save interfaces. Inspect local source/SDK examples before choosing APIs; the router's custo…