Sculpting (heads and characters, Blender 5.2) Expert sculpting is structure first and surface last: masses blocked with stated planes and corners, proportions locked at low resolution, every stage judged by eye through a long lens, and appeal as the final test, not the mesh numbers. The agent builds blockout and primary forms headless ( : smooth-blend , plane cuts, numpy brushes) and does client-quality surface work with Blender's real brushes in a live GUI session ( ). If a sibling skill named here is missing from your available skills, load it with (Scenario MCP) or ask the user to install…