UV unwrapping and baking Expert-level UVs put seams where the texturing method can afford them, set texel density before texture size, and pack with pixel-true padding. Expert bakes measure their projection distances instead of guessing, and are judged in pixels and under a raking light, never eyeballed once. Every stage below has a measurable gate that computes. If a sibling skill named here is missing from your available skills, load it with (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.…