Scenario texture and material workflows Overview Scenario generates seamless, tileable textures from text or reference images, upscales them without breaking the tile, and applies PBR materials when texturing 3D meshes. Model availability differs per team and evolves, so always discover models at run time instead of hardcoding IDs: with the need in the user's own words for a capability, for a member known by name. Connection and the core generation loop: see the skill in this repo. If a sibling skill named here is missing from your available skills, load it with (Scenario MCP) or ask the user…