Scenes Scenes are the organizational backbone of a Phaser game. Each Scene has its own lifecycle (init, preload, create, update), its own set of injected systems (this.add, this.input, this.cameras, etc.), and can be started, stopped, paused, slept, or run in parallel with other Scenes. The ScenePlugin ( ) controls all multi-scene orchestration. Key source paths: , , , , , , , Related skills: ../game-setup-and-config/SKILL.md, ../loading-assets/SKILL.md, ../events-system/SKILL.md Quick Start Core Concepts Scene Lifecycle The lifecycle is driven by and : 1. PENDING (0) - Scene is registered bu…