Shader / GLSL Write GPU fragment shaders for generative motion, gradients, transitions, and post-processing. Fragment shaders run once per pixel in parallel — the most performant way to do full-screen generative motion. When to use - Animated gradient, noise, plasma, or aurora backgrounds. - Image transitions: dissolve, displacement, glitch, ripple, wipe. - Distortion, chromatic aberration, generative patterns, SDF shapes. - Post-processing passes over a rendered scene. Fragment shader skeleton Every fragment shader computes a color for one pixel. Normalize coordinates, aspect-correct, then b…