Generating a custom Shader Graph node Step 1: Generate an HLSL function definition - The function must be preceded by the preprocessor define Step 2: Decorate with Shader Graph hint tags - See for all valid hint tags and usage patterns - C#-style documentation tags are supported outside of or blocks - Required function hints: - - - - Step 3: Write the code to an asset - Search the project for a asset ( ) that already contains custom Shader Graph nodes - If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code - If no matching asset…