Shader Noise Procedural noise creates natural-looking randomness. Unlike , noise is coherent—nearby inputs produce nearby outputs. Quick Start Noise Types Comparison | Type | Speed | Quality | Use Case | |------|-------|---------|----------| | Value | Fastest | Blocky | Quick prototypes | | Perlin | Fast | Good | General purpose | | Simplex | Fast | Best | Modern default | | Worley | Slower | Cellular | Cells, cracks, scales | Value Noise Interpolated random values at grid points. Simple but blocky. Simplex Noise (Recommended) Best quality-to-performance ratio. Use this as default. 2D Simplex…