Sprite Editor Sprite metadata (rects, borders, pivots, outlines) lives inside the importer, not in a file you can edit — reaching it means running C# through a live Editor. The skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. Two things it can't know for you: - You need in particular , not just a reachable Editor. Confirm it appears in the catalog — its presence depends…