SpriteCook Use Assets In Godot Use this skill when moving existing SpriteCook assets into Godot. Pair it with for safe downloads and asset manifests. Pair it with only when animations still need to be generated first. Prefer the manual path first: most agents can create the Godot animation resource directly from SpriteCook spritesheets, which gives more freedom and avoids extra MCP server work. Use the MCP export endpoint second when the user wants SpriteCook to return a packaged set of files. Choose A Path 1. Manual Godot setup, preferred: Use SpriteCook animation spritesheets plus metadata…