Sprites and Images Creating and manipulating Sprite and Image game objects in Phaser 4 -- factory methods, texture/frame selection, the component mixin system, and common visual operations (position, scale, rotation, tint, flip, alpha, origin, depth). Key source paths: , , , Related skills: ../loading-assets/SKILL.md, ../animations/SKILL.md, ../physics-arcade/SKILL.md, ../game-object-components/SKILL.md Quick Start Core Concepts Sprite vs Image Both extend and share the same set of component mixins . The only difference is that Sprite includes an instance ( ) and animation convenience methods…