Multiplayer Synchronization Synchronization Techniques Client Prediction & Reconciliation Interpolation Rollback Netcode Lockstep Synchronization 🔧 Troubleshooting Technique Selection | Game Type | Primary | Secondary | Latency Budget | |-----------|---------|-----------|----------------| | FPS | Prediction | Interpolation | 50-100ms | | Fighting | Rollback | Input delay | 50-80ms | | RTS | Lockstep | - | 200-500ms | | MMO | Interpolation | Prediction | 100-200ms | | Racing | Prediction | Extrapolation | 50-100ms | --- Use this skill : When building multiplayer systems, optimizing netcode, o…