Three.js for HyperFrames HyperFrames supports Three.js through its runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame. Contract - Create the scene, camera, renderer, materials, and assets synchronously when possible. - Render from HyperFrames time, not wall-clock time. - Listen for the event and render exactly that time. - Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time. - Avoid or as the source of truth for render-critical motion. The ada…