Three.js Animation When to Use - You need to animate objects, rigs, morph targets, or imported GLTF animations in Three.js. - The task involves mixers, clips, keyframes, procedural motion, or animation blending. - You are building motion behavior in a Three.js scene rather than just static rendering. Quick Start Note: is recommended over as of r183. Timer pauses when the page is hidden and has a cleaner API. still works but is considered legacy. Animation System Overview Three.js animation system has three main components: 1. AnimationClip - Container for keyframe data 2. AnimationMixer - Pla…