Three.js Animation Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer. Quick Start How the System Fits Together - AnimationClip : keyframe data — tracks of times and values, no playback state. - AnimationMixer : plays clips on one root object and all its descendants. - AnimationAction : playback control for one clip on one mixer. Each frame, samples the active clips and writes the values into ordinary object properties. The system runs on the CPU and never touches the renderer, so it drives models the same way under either renderer. AnimationClip…