Three.js Asset Pipeline Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer. Quick Start Compress on the command line, then load the result. Run before and after to see what the pass saved: Draco output needs a DRACOLoader attached; WebP textures decode in the browser: Inspect and Validate Never guess where the bytes are. prints an overview (generator, , ) and one table each for scenes, meshes, materials, textures and animations, so a geometry-heavy file and a texture-heavy file are obvious at a glance. is the runtime contract: , and each map to a…