Three.js / React Three Fiber Development Skill Engine Detection Look for: with , , , , , Project Structure (Vanilla Three.js) Project Structure (React Three Fiber) Scene Graph & Disposal Proper resource management is critical. Three.js does NOT garbage collect GPU resources: Game Loop (Vanilla Three.js) React Three Fiber Patterns Zustand for Game State Object Pooling Performance Optimization Key Rules 1. Always dispose GPU resources - geometry, material, texture, render targets 2. Use delta time in useFrame/animate - Frame-rate independent updates 3. Limit pixel ratio - prevents GPU overload…