Three.js Fundamentals Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer. Quick Start Without a bundler, the browser loads three.js as ES modules through an import map; this is the map for the WebGLRenderer examples above: For WebGPURenderer work, map all four keys — imports , so the map fails without that entry: Scene - also accepts a , or a whose is ; a plain unmapped texture is drawn as a flat screen-filling quad, not a skybox. - lights and on both renderers, and and on WebGLRenderer only. scales it — scales only . See threejs-loaders for HDR…