Three.js Gameplay Systems Create or evolve a playable browser game loop with clear ownership, responsive controls, deterministic update order, and a space that shapes player decisions. Resolve and local references from the actual loaded skill file; resolve sibling skills beside it before using runner-discovered alternatives. References | File | Read it when | | --- | --- | | | tuning feel, juice, impact, hitstop, screenshake, or claiming polished gameplay | | | designing levels, arenas, tracks, waves, holes, puzzles, encounters, or difficulty curves | | | adding or changing physics, collision…