THREE.js Graphics Optimizer Version : 1.0 Focus : Performance optimization for THREE.js and graphics applications Purpose : Build smooth 60fps graphics experiences across all devices including mobile --- Philosophy: Performance-First Graphics The 16ms Budget Target : 60 FPS = 16.67ms per frame Frame budget breakdown : - JavaScript logic: 5-8ms - Rendering (GPU): 8-10ms - Browser overhead: 2ms If you exceed 16ms : Frames drop, stuttering occurs. Mobile vs Desktop Reality Desktop : Powerful GPU, lots of VRAM, high pixel ratios Mobile : Constrained GPU, limited VRAM, battery concerns, thermal th…