Three.js Lighting Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer. Quick Start Light Types and Units | Light | Shadows | Intensity | Notes | |---|---|---|---| | AmbientLight | no | multiplier | Flat fill from every direction | | HemisphereLight | no | multiplier | Sky color from above, ground color from below | | DirectionalLight | yes | multiplier | Parallel rays (sun); shines at its target | | SunLight (addon) | yes, cascaded | multiplier | Shadow frustum fitted to the view automatically | | PointLight | yes, six faces | candela | Inverse-sq…