Three.js Loaders When to Use - You need to load models, textures, HDR assets, or other external resources in Three.js. - The task involves , , loading progress, or async asset orchestration. - You are managing scene assets rather than authoring geometry or shaders directly. Quick Start LoadingManager Coordinate multiple loaders and track progress. Texture Loading TextureLoader Texture Configuration CubeTextureLoader For environment maps and skyboxes. HDR/EXR Loading PMREMGenerator Generate prefiltered environment maps for PBR. GLTF/GLB Loading The most common 3D format for web. GLTF with Drac…