Three.js Performance Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer. Quick Start Measure First Optimize what the numbers name, not what a hunch suspects. WebGLRenderer's object is read after : Details worth knowing when reading these: - The counters reset at the start of every call while is true (the default). Reading them before reports the previous frame, and a frame with several calls (picking, reflections, post passes) shows only the last one's numbers. - Shadow-map drawing runs through the same counters: each shadow-casting light re-draw…