Three.js Textures Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer. Quick Start Loading TextureLoader's parameter is unsupported and never fires; a reports progress as each file finishes: Color Space Color management is on by default and every texture starts at : - LDR color images get : , , , sheen color and specular color maps, LDR matcaps, and canvas or video used as color. - Scalar data keeps : normal, bump, displacement, roughness, metalness, ambient-occlusion and alpha maps. - HDR environments are ; the HDR loaders set that themselves. GL…