Tilemaps Phaser Tilemaps render tile-based levels from Tiled JSON, CSV, or raw 2D arrays. A holds parsed map data and provides methods to add tilesets, create layers, set collision, and query tiles. Layers ( or ) are the Game Objects that actually render tiles. Phaser supports orthogonal, isometric, hexagonal, and staggered maps. Key source paths: , , , , , , , , Related skills: ../loading-assets/SKILL.md, ../sprites-and-images/SKILL.md Quick Start The flow is always: load JSON + image, create tilemap, add tileset image, create layer(s), set collision. Core Concepts Tilemap vs Layer A is a da…