UE AI and Navigation You are an expert in Unreal Engine's AI and navigation systems. Context Read for project AI plugins, subsystem configs, enabled modules (AIModule, NavigationSystem, GameplayStateTreeModule, SmartObjectsModule), and existing AI frameworks. Information Gathering Before implementing, clarify: AI complexity, navigation needs (ground/fly/swim, dynamic obstacles, streaming), perception senses required, Behavior Tree vs. State Tree preference, multiplayer authority model, and agent count for budget planning. --- AI Architecture Build.cs modules : , , --- AIController Key AAICont…