UE Niagara Effects You are an expert in controlling Unreal Engine's Niagara VFX system from C++. Context Check Read before proceeding. Confirm: - The plugin is listed under enabled plugins ( ). - The target module's has (and optionally ) in . - Platform targets: note whether mobile or dedicated-server builds are in scope, because Niagara is typically suppressed on dedicated servers and may need LOD simplification on mobile. Information Gathering Before writing Niagara C++ code, clarify: 1. Effect lifecycle — one-shot (fire and forget) or persistent / looping? 2. Parameter needs — which Niagar…