UE State Trees Target engine: UE 5.8 . APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use". State Tree is a data-driven hierarchical state machine authored as a data asset and executed from C++ through an execution context. Runtime types live in the (plugin ); actor-facing components and schemas live in (plugin ). Mass-entity behaviours add (plugin , Experimental in 5.8) plus , and . Add the modules you use to in your . Context Read if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.…