Unity 2D Animation Two animation styles | Style | When | |---|---| | Frame-by-frame | Distinct hand-drawn frames. Cheap, retro feel. | | Skeletal (bones + skinning) | Smooth, fewer assets, easier to retarget across characters of similar rig. Use . | You can mix: skeletal for body + sprite swap for facial expressions. Frame-by-frame Skeletal 2D Required packages: + (or Aseprite). Workflow: 1. Author character with each part on its own layer in Photoshop ( ) or Aseprite. 2. Import → PSD/Aseprite Importer creates a multi-sprite asset; Mosaic + Character Rig ON. 3. Open the prefab → Sprite Editor…