Unity 2D Cameras Cinemachine basics (2D context) 3.x ships: - CinemachineBrain on your Main Camera — drives blends. - CinemachineCamera (CmCamera in Cinemachine 3) — virtual camera with priority. - The CmCamera with the highest priority controls the actual camera, with smooth blends in between. Default 2D follow setup: Screen position breakdown: - Dead Zone — target inside this rectangle → camera doesn't move. - Soft Zone — target moving here → camera eases to recenter. - Outside Soft Zone — camera tracks immediately. Confiner 2D — keep camera inside level bounds Add extension to the CmCamera…