Unity 2D Core Sprite import settings (pixel art) For HD vector-style art: keep PPU consistent; use Bilinear filter; allow ASTC/Crunch compression (mobile size). Sprite Atlas v2 Atlas = combine many sprites into one texture so they share a draw call. Variants: a 0.5 scale Variant of a Master atlas → mobile gets the smaller textures, desktop the master. Toggle by build target. for late-bound atlases (Addressables-friendly). Sorting Three orthogonal mechanisms, applied in this order: 1. Sorting Layer — broad strokes ( , , , , ). 2. Order in Layer — fine integer within a layer. 3. Sorting Group —…